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  • Book Overview & Buying jMonkeyEngine 3.0 : Beginner's Guide
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jMonkeyEngine 3.0 : Beginner's Guide

jMonkeyEngine 3.0 : Beginner's Guide

3.8 (13)
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jMonkeyEngine 3.0 : Beginner's Guide

jMonkeyEngine 3.0 : Beginner's Guide

3.8 (13)

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
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jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Index

Chapter 4. Adding Character to Your Game

There comes a time when you leave the basic shapes behind and make something fancier. Whether the 3D game of your dreams is set on a terrain, in a city, or in a space station; whether the characters roaming your maps are unicorns, warriors, or race cars: unless you generate procedural graphics on the fly, you need 3D models to populate your world.

In the previous chapters, you acquired the two essential skills that a 3D game developer needs: you can initialize a scene, and you can make it interactive using the update loop and input listeners. With what you know, you could already write your own Blockout! Granted, falling cubes are not very exciting. Where are the ninjas, space ships, and cities?

In this chapter you will learn:

  • How to build anything from triangles

  • How to create 3D models and scenes

  • How to store and load 3D models

  • How to animate 3D models

  • How to load 2D icons and text

Let's add some character to our game!

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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jMonkeyEngine 3.0 : Beginner's Guide
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