Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Material definitions and shaders


For comparison with the unshaded material you just saw, what does a material look like that takes dynamic lighting into consideration?

Now, this material has a definite "smooth rock" vibe to it! You can almost touch the bumps where individual pebbles jut out! Be aware that this sphere mesh is completely featureless! The whole trick is that the material makes use of Phong illumination and Blinn bump mapping. These shader techniques are named after their inventors, Bui Tuong Phong and Jim Blinn.

Internally, 3D engines use shaders when rendering your 3D graphics. Shaders are special instructions that are executed on your system's graphic processing unit (GPU), taking advantage of the GPU's hardware acceleration. OpenGL-based jMonkeyEngine supports vertex and fragment shaders written in OpenGL Shading Language (GLSL):

  • Vertex shaders can modify existing shapes in your scene without requiring a computationally more expensive mesh—jMonkeyEngine uses them to animate...