Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – time for a pause


By default, SimpleApplication pauses the update loop whenever the window loses focus, that is, the player switches to another application. For multiplayer or real-time applications, pausing one of the players is not even an option. For such games, you need to deactivate the default pausing behavior in the simpleInitApp() method:

  1. Make a copy of Main.java and name the class FocusTest.java. Remember to also refactor the first line of the main() method to FocusTest app = new FocusTest();.

  2. In simpleInitApp(), change the application behavior as follows:

    public void simpleInitApp() {
      setPauseOnLostFocus(false);
    }
  3. In the simpleUpdate() loop, add the following sample code:

    public void simpleUpdate(float tpf) {
      rootNode.rotate(tpf,tpf,tpf); 
    }

When you run the application, the blue cube rotates. When you switch to the desktop, the cube should continue rotating.

Remove the setPauseOnLostFocus() line (or set it to true) and run the sample again. When you switch to the...