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jMonkeyEngine 3.0 : Beginner's Guide
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Okay, the material colors, shininess, and textures are nice, but these materials still don't look like the shiny pebbles that you saw in the beginning of the chapter. How do you make your materials more life-like? Time to learn about multimapping!
The more layers of information the 3D artists provide additionally to the basic texture, the higher the degree of detail and realism they can achieve in a rendered geometry. Note, however, that the more layers you use, the slower the model renders. So, use this feature wisely.
In our previous examples, we used only a DiffuseMap texture, and a few other properties. Modern 3D graphics can use several layers of information for one material. Each layer contains one image file. This layering method is referred to as multimapping.
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Common/MatDefs/Light/Lighting.j3md | |
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Parameter |
Data type |
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DiffuseMap NormalMap ParallaxMap SpecularMap Shininess UseMaterialColors Diffuse Ambient Specular |
Texture Texture Texture Texture Float Boolean ColorRGBA... |
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