You know how to create complex shapes from polygon meshes and animate them. Up to now, the materials that you applied to your geometries were all very plain looking. Where are the glows, the shininess, and all the other small details that make a material look great? It's time to pull out all the stops and make use of the awesome shader features of jMonkeyEngine.
You can now populate your game with characters, vehicles, and buildings, and you can load text and icons for the graphical user interface. In this chapter you will learn:
Why light sources are important
How to texture objects
How to make objects transparent
How to make objects appear more detailed than they are
How to make surfaces appear rough or smooth
How to make an object glow
Cool screenshots and some nifty tricks are waiting for you, so let's go!