Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 3. Adding the Challenge

We know that video games would not be fun if everything was easy and pointless, and so far, our platformer game has no real difficulty. Let's change that.

In this chapter, we will:

  • Learn how to add events to win the game when touching the goal post

  • Add events to handle player death and a game over when all lives are lost

  • Add an enemy object, and learn how to give it a mind of its own

  • Learn how to improve the user interface

So let's get on with it.

Before we start

In this chapter, we will be moving at a faster pace than previous chapters. It may help if you look back at Chapter 2, Hello World! Construct Style again before continuing.