Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


We've now finished the first and largest part of our third game. In this chapter, we created the beginnings of our side-scrolling shooter game complete with multiplayer and enemies.

We first took steps for making the game multiplayer using Construct Classic's built-in control system to allow a second player to play alongside the main character. Next, we learned how to add guns and bullets into our games. We added a Pistol, Uzi, and Shotgun into our game with different behaviors between them.

Our next steps then involved creating parallax effects to give depth to our level scenery, and adding lights and shadows to our game with the built-in systems of Construct Classic. Finally, we created a new kind of enemy, which hunts the player(s) and is able to shoot back at them.

Now that we have a fully playable game, we can go on to learn how to add special weapons, such as grenades, and use pixel shader effects in Construct Classic, which is covered in our next chapter.