Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating the main game events


Now that our objects are set up, we can go on to make their events in the Game event sheet.

  1. 1. We are now ready to switch to the Event Sheet Editor to make the basics of our game. Start by adding an event sheet named Game to our project and include this from the event sheet of our level.

  2. 2. Open the Game event sheet and create the empty event groups Startup, HUD, Scrolling, Enemies, Guns, Join-In, Players, Death, Sound, and LevelTransitions. These can be given descriptions relative to their group name in their group creation dialog box:

  3. 3. In the Startup group, add the System condition Start of layout. Add actions for the BackStopper, FrontStopper, and GoNextScreen objects to match those as shown in the following screenshot:

  4. 4. Now add actions to set the Global Variable values of GameWonLost and CurrentScreen to 0.

  5. 5. Next, add actions to destroy P2Legs and make P2Face and P2Info invisible, before finally adding actions to set the Global...