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  • Book Overview & Buying Construct Game Development Beginners Guide
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Construct Game Development Beginners Guide

Construct Game Development Beginners Guide

By : Daven Bigelow
4.5 (2)
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Construct Game Development Beginners Guide

Construct Game Development Beginners Guide

4.5 (2)
By: Daven Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
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Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — make some tiled backgrounds


We are now going to make two tiled backgrounds: one for the grass that our player walks along, and the other for the dirt underneath.

  1. 1. First, we'll create the grass background object. Once again, open the Insert object box. Instead of a sprite, insert a Tiled Background object from the group Game.

  2. 2. Now draw the image for your grass. It does not need a hotspot, as the hotspot of a tiled background is always in the top-left corner.

  3. 3. Now name it Grass, and move on to making another one called Dirt. Position them to form an initial platform underneath the player, as in the following screenshot:

  4. 4. Change the Width of the layout to 1000 and the Height of the layout to 800. Then, make the entire level by copy-and-pasting (or dragging from the Objects bar) the grass and dirt objects around the layout, as shown in the following screenshot. You can use Ctrl and the mouse scroll wheel to zoom in and out of the layout.

  5. 5. Finally, set the layout background...

CONTINUE READING
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Construct Game Development Beginners Guide
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