Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating our objects


For our game, we need to have our objects in the layout before we can create events for them. Let's make them now.

  1. 1. We'll need to draw up some graphics for the objects of our game. A name and example for each of the objects we need are shown in the following figure:

  2. 2. Now draw a background of size 800x600 for the first level, as in the following screenshot:

  3. 3. Next, open Construct and click on the Project Properties to change the Name to BounceBall, and enter your name as the Creator. Also, scroll down in the properties box to set the Window Width to 800 and Window Height to 600.

  4. 4. Then create three layers in the first layout: HUD, Objects, and Background (with HUD being the topmost layer and Background being the lowest).

  5. 5. On the background layer, create the sprite BackgroundImg1 and paste your background image. Set the hotspot to the top-left corner of the image and its position to 0 for X and 0 for Y. Stretch the background to the size of the...