Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — making the game winnable


Right now, the player can go past the goal post without winning the level. We are now going to put in some events to let the player win when they touch the post.

  1. 1. Open our platformer game and switch to the Event Sheet Editor. We are now going to add a new event. Select the Player object and click on Next. Double-clicking on the Player object will also give the same result.

  2. 2. We now have a series of conditions related to the player object. Choose the condition Is overlapping another object and click on Next again.

  3. 3. We are now presented with a button that says Pick an object. Click on the button to find the Goal object and then click on OK. End creating the condition by clicking on Finish.

  4. 4. Right-click on the event and click on Insert new condition from the context menu that appears. Select the Player object and choose the condition An animation is playing. Enter Die in the box and click on Finish. Right-click on this condition in the event,...