Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating the Game Over layout


We'll use a Game Over layout to show the player their final score and tell them that they have completed all of the (currently) existing levels.

  1. 1. On this layout, we will have a randomly positioned firework with accompanying firework sound. Create a sound that you would like to be played when the firework explodes and name it Firework.wav before placing it in the project folder.

  2. 2. Create a new layout for our project and name it GameOver. Also, rename the event sheet to GameOver events.

  3. 3. Select a Layout color for the layout by selecting it and viewing its properties. The color LightBlue works well.

  4. 4. Create three text objects, txtCongratulations, txtUseEditor, and txtFinalScore, for this layout. Have their Horizontal alignment values set to Center and set the texts, colors, and positions of these objects to those shown in the following screenshot:

  5. 5. Next, create another text object and put it in the bottom-left corner. Name this as txtExitKeys...