Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
About the Author
About the Reviewer

Time for action — creating specialty pegs

Our player will want a method to win the level, as well as a method of getting a higher score through some carefully planned shots. This is where the green and blue pegs come in to play.

  1. 1. In the Game group, create a new event with the System highlighted condition Start of layout and drag it to the top of the list of events.

  2. 2. Insert the Set visible action for the BucketCatch object and select Invisible before clicking on Finish.

  3. 3. Add two highlighted Set value actions for the System object. For the first, set the value of GreenLeft to 12, and for the second, set the value of ShotScore to 0.

  4. 4. Right-click on the event and select Insert sub-event from the context menu. Choose the System condition For. Enter the Name as "FillGreen", Start as 1, and End as global('GreenLeft'). Click on Finish.

  5. 5. Give this event a sub-event of its own. Choose the condition An animation is playing for the Peg object and enter the animation name "Normal" before clicking...