Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — designing the level


Now that we have our graphics created, we can put them into our second layout and make the first playable level.

  1. 1. Now we're ready to create a level layout. Create a layout and name it Level1 and its event sheet Level1 events. Then create our main game event sheet Game.

  2. 2. For the layout, set its width to a multiple of the screen width (800), and check the box for Unbounded scrolling. In the event sheet of this layout, include our main event sheet Game.

  3. 3. Next, give this layout the layers HUD, Foreground, FrontScenery, Objects, LevelLights, ShadowCasters, BackScenery, and Walls in top-to-bottom order. After that, set the ScrollX and ScrollY rates of the HUD and Walls layers to 0%.

  4. 4. On the objects layer, create a Tiled Background object named Ground and give it the smaller light gray tile image. Ensure it has the Solid attribute and stretch and place some of them to form a level design.

  5. 5. Now create a Sprite object with the light green tile image and...