Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — teleporting the ball


We're going to add an event to teleport the ball to the red portal when it hits the green portal. This will give an added challenge, but also an added reward for the skilled players.

  1. 1. Create a new event in the Game group for the Ball object when it overlaps the PortalIn object.

  2. 2. Add the Trigger once while true condition from the System object to this event.

  3. 3. Insert an action to set the value of VelocityX for the Ball object to Ball[Physics].VelocityX. This will store its horizontal speed.

  4. 4. Add another action to set the value of VelocityY for the Ball object to Ball[Physics].VelocityY. This will store its vertical speed.

  5. 5. Create the action Set immovable for the Physics behavior of the Ball object and choose Yes.

  6. 6. Use the Set position to another object action for the Ball object to move it to the PortalOut object.

  7. 7. Create the Set immovable action for the Ball again to change it back to No.

  8. 8. Finally, use the Set velocity action of the Physics...