Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


We have finished our BounceBall game through learning to make our own custom levels and level editor. These skills can be applied to any future game you make where custom levels would be desired.

In this chapter, we first learned how to create an INI file from Notepad to learn its base structure, and then how to use that file in Construct Classic to create custom levels. Next, we finished the main game by adding a Game Over screen to tell the player their final score and that they have completed the levels. Finally, we went on to learn how to create a level editor, which can save and load INI file levels for our BounceBall game.

Now that we've finished our second game, we're ready to move on and learn about creating 2D shooters, which just so happens to be the topic of the next chapter.