Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


We now know how to put sounds and music into our games. This was an important step as we'll be using it throughout the next games we will be making together. You'll be using this knowledge in most games you make after you finish the book, as well as the knowledge of exporting your finished executable.

Our main point of learning was how to add MP3 music to our game using XAudio2 or its alternative module music formats using the MOD object. We then learned how to play sounds from our game folder and finally to package our game into an executable program to share with others.

We also discussed how games we make with Construct Classic can be freely sold or given away without any licensing issues, provided that we have ownership or permission to use the media files in the game.

Now that we've learned the basics of making a platform game in Construct Classic, we're ready to learn how to use the built-in physics engine Box2D to make a puzzle game, which we're starting in the next chapter.