Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — making another level


To make the length of our game longer, we'll add a new level for our player to enjoy.

  1. 1. Draw up a new 800x600 background image for the new level; an example is shown in the following screenshot:

  2. 2. Go into the Project menu and right-click on the Level1 layout and select Clone layout from the context menu. Rename the new layout to Level2, and rename the new event sheet to Level2 events.

  3. 3. Delete the BackgroundImg object from the new layout in order to replace it with a new one named BackgroundImg2 on the Background layer.

  4. 4. Set up the new background object in a similar fashion to the first one, but with the new image.

  5. 5. Enable Snap-to moving for the grid size of 34x34 again, and position the portal and peg objects as you wish.

  6. 6. Finally, in the Event Sheet Editor, include the Game event sheet. You can now test your game, as shown in the following screenshot, and play through to the second level:

What just happened?

We were able to take our first layout...