Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — load custom levels


We are now going to modify our game to load levels from the INI file. This will allow us to add and remove levels at will, as well as share them with friends.

  1. 1. Open the BounceBall project again and clone the last level layout using the technique we learned in Chapter 5, Practical Physics.

  2. 2. Name this layout LevelINI and its event sheet to LevelINI Events.

  3. 3. Delete the background image object and create a new one. This time, name it BackgroundINI and use a default image for it (to show the correct image has not loaded, or no image exists). A No Image example is shown in the following screenshot, named BackNA.png:

  4. 4. Now, also create the background image that we will use for our first custom level and name it Back3.png (as we entered in the INI file). Save this to the BounceBall project folder and return to Construct Classic:

  5. 5. Next, delete all but one of the Peg objects on the new layout, and move this last peg outside of the layout.

  6. 6. Then move both...