Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
About the Author
About the Reviewer

Time for action — showing our player their health and score

We are now going to make two textboxes: one is to tell the player the score, and the other is to tell the player how many lives the character they are controlling has left. We'll also learn how to keep these textboxes on the screen with the player.

  1. 1. First, we will need to add a new layer to the layout. To do this, open the Layers tab on the right-hand menu, and click on the upward pointing paper button to make a new top layer.

  2. 2. Layers can be modified similar to objects. Open the left menu and rename the text layer to HUD (Heads Up Display), and the other layer to Game.

  3. 3. In the layer properties for HUD, change the Scroll X Rate and Scroll Y Rate percentages to 0. This keeps all objects on the HUD layer in the same position on the screen while the game is running.

  4. 4. Now, make sure the HUD layer is highlighted, as shown in step 2. This means each object we make is created on that layer. Insert two new Text objects to the layout...