Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
About the Author
About the Reviewer

Time for action — creating events for the interface

Now we want to add events to allow the interface controls to perform their intended actions.

  1. 1. First, make a group with the name HUD and description Events for HUD controls.

  2. 2. Create an event in this group to compare that global variable CurrentLevel is Greater than the value of LevelINI.ItemValue("Game", "NumCustomLevels").

  3. 3. Add the action Disable for the btnNext object.

  4. 4. Next, create an action to set the global variable CurrentLevel to LevelINI.ItemValue("Game", "NumCustomLevels") + 1.

  5. 5. Finish the event by adding an action to set the text of txtLevel to "Level: New".

  6. 6. Now create the System event Else.

  7. 7. Use the action Enable for the btnNext object.

  8. 8. Following that, create an action to set the text of txtLevel to "Level: " & global('CurrentLevel').

  9. 9. Next, create an event to compare if the global variable CurrentLevel is Less or equal to 1.

  10. 10. Create an action to Disable the btnPrevious object.

  11. 11. Add another action, this time...