Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 6. Custom Levels

We have a game with multiple levels, but we would need to export a brand new EXE each time we add a new one. Instead of that, we'll load additional levels from a file and make a level editor to save to it. These skills will be useful for any future games we make and can extend the life of our BounceBall game.

In this chapter, we shall:

  • Learn what an INI file is and how they work

  • Modify our BounceBall game to load level data from an INI file

  • Add a game over screen for when all levels are complete

  • Create a BounceBall Level Editor and save our level data to an INI file

So let's get on with it.

The user friendly INI file

An INI file is an extremely easy way to save information. It stores all data in a file as plain text, so it can be edited from any text editor. We'll need to know how these are stored and used before we can continue making our game.