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  • Book Overview & Buying Construct Game Development Beginners Guide
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Construct Game Development Beginners Guide

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
4.5 (2)
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Construct Game Development Beginners Guide

Construct Game Development Beginners Guide

4.5 (2)
By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
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Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 7. Platformer Revisited, a 2D Shooter

We're now ready to start our final game, a side-scrolling shooter game in the vein of classics such as Contra or Metal Slug. In making this game, we'll learn how to handle multiple players, how to use Construct Classic's shadow engine, and how to create enemies that shoot at the players. This will build upon all the skills we learned in our very first game of this book.

In this chapter, we shall:

  • Learn how to make a two-player platformer

  • Learn how to make objects shoot projectiles and create muzzle flashes

  • Learn how to use parallax to give the impression of depth

  • Learn how to use the built-in lights and shadow casters of Construct Classic

  • Learn to create enemies that shoot projectiles and move towards our players

So let's get on with it.

Before we start

As there is a large amount of ground to cover in this chapter, we'll be moving quickly through steps similar to those we've done before. If it's been a while since you've used Construct, then you may find...

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Construct Game Development Beginners Guide
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