The part of a game that is less creative is controlled, at all times, to show the reactions of our character when it interacts with the surrounding world. It is often seen in games that form a simple interaction, for example, after a bullet hit, the character suffers a decline in its life indicator bar. Also, if we get food, weapons, or coins, depending on how the game is designed, there are indicators to show that these objects have been collected or achieved. In some games, a character can move to the other areas in the same level, and this form of interaction is necessary to show it! Or depending on the level of difficulty that we are in, we may want to change our character's viewpoint to understand better the labyrinth we are in.
In this chapter, we will discuss the following essentials:
- Growing the character
- Creating a life indicator bar
- Creating a counter of items collected
- Creating a map of the level we play
- Changing camera views
- Moving to another level...