Book Image

Blender Game Engine: Beginner's Guide

Book Image

Blender Game Engine: Beginner's Guide

Overview of this book

Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Bender's innovative logic bricks."Blender Game Engine: Beginner's Guide" is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.
Table of Contents (11 chapters)
10
Index

Time for action — view 1, 2, 3

Once you learn how to assign a camera to a point of view, all of the other cameras are assigned the same way. Yet, it's important to know in what order to place them there, and what kind of plane we use for each of them.

If you use a descending order, the player can easily remember which number key is used for each type of view. The following example demonstrates this:

  1. Let's use our character in the Arctic to place three cameras. The scene must have the whale and some icebergs. Add the cameras, and be sure to rename the cameras as camera1 (first person), camera2 (third person), and camera3 (Open view), as seen in the following screenshot. Change the location and rotation of all of them wherever you need.
    Time for action — view 1, 2, 3

    Tip

    Scale the cameras to see them better. Scaling it does not affect the proportions, it only makes them visible. Use two 3D monitor views for positioning the cameras well. Check Clip end value in Properties, if you can't see the objects...