Book Image

Blender Game Engine: Beginner's Guide

Book Image

Blender Game Engine: Beginner's Guide

Overview of this book

Blender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Bender's innovative logic bricks."Blender Game Engine: Beginner's Guide" is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.
Table of Contents (11 chapters)
10
Index

Time for action — closing the entry point

As mentioned earlier, if we decide to imitate a platform game, you should close the left side of the screen by adding a wall of ice behind the entry point. Let's do it.

  1. Select an iceberg, choose Menu Object | Duplicate Linked to create another object, and scale it to your preferred size:
    Time for action — closing the entry point

    We choose Duplicate Linked to create a new object with all of its data linked to the original object. If you modify one of the linked objects in Edit Mode, all linked copies are modified. Don't use the Duplicate option, please. If you rotate the original, the copy remains unchanged. This means the transform properties are copies and not links.

  2. Move the new duplicate object as shown in the following image, and close the entry. If necessary, duplicate other icebergs to make a perfect corner with no exit:
    Time for action — closing the entry point
  3. Add a cube for the virtual sea and scale it to be as big as you want, as shown in the following screenshot:
    Time for action — closing the entry point

    The most important thing is the line at...