Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 1. Introducing the CryENGINE 3 Free SDK

The CryENGINE 3 Software Development Kit (SDK) comes from a pedigree of high fidelity, real-time game engines. It is now freely available for non-commercial use, which allows anyone to leverage the power of the CryENGINE 3 to make their own games and simulations.

In this chapter we will be:

  • Joining the development community on http://www.crydev.net

  • Downloading and installing the CryENGINE 3 SDK

  • Reviewing past and present games created using past and present iterations of the CryENGINE

  • Exploring some of the latest features available in CryENGINE 3 SDK

  • Running the sample content in the launcher.exe application

  • Analyzing the typical roles that developers undertake to create a game on the CryENGINE, and establishing where we fit in

  • Installing the 3D Studio Max exporter tools and acquiring the sample source asset package

  • Installing the Adobe Photoshop CryTif plugin

  • Opening the Forest map in the CryENGINE 3 Sandbox application

  • Interacting with objects and entities in the CryENGINE 3 Sandbox application