Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – animating a camera


Having added a new Track View sequence and director node, we need some objects to be added to this sequence for us to direct. In this example, we will animate a camera.

  1. First, navigate to the Misc section in the Rollup Bar, and click-and-drag a Camera entity into the level. This will create a wireframe preview of the camera showing its direction and Field Of View (FOV). You can move the camera object in your game world, as you would any other entity, using the Move and Rotate tools.

  2. Rename the newly created camera to cinematic_camera1. At this point, you should adjust your view to be able to quickly preview the view from the actual camera.

    Note

    For this example, we will only animate the camera movement from the camera's viewpoint and not from the perspective view.

  3. To change your active view to cinematic_camera1, right-click on the top bar in the viewport.

  4. Reopen the dialog and also deactivate Lock Camera Movement. This will allow us to control the movement...