Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - creating constructive solid geometry


CSG or solids allow you to create a multitude of different shapes, all of which have their own physics properties tied to them; you can thus have your player collide into them, shoot them, or even walk on them. You can use these shapes to form complicated objects and merge them together, and later save and export these objects for use within other 3D art packages, such as 3D studio max or Maya.

On that note, let's get right into modeling some structures for us to use in our level. Before we begin, you must have Sandbox 3 open to any level:

  1. In the RollupBar, click on the Solid button.

  2. Ensure that the alignment tool is set to Follow Terrain and that the Grid snap value is set to the default 1 meter snapping.

  3. Click-and-drag anywhere on the terrain, in the level, and you will see a two-dimensional form starting to take shape. Once you release the mouse button, the width and length of the shape will be set.

  4. Next, note that when you drag your mouse...