Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Visual scripting with Flow Graph


The Flow Graph is a visual scripting system embedded in the CryENGINE Sandbox editor. Visual scripting is a hugely powerful tool as it visually represents basic functions and their connections in a far more accessible way than a scripter would be able to represent in code. This means that developers really don't need to have any scripting or programming knowledge to use it! A huge library of node provides the user with everything needed to fully control the entities and AI in a level.

In addition to being the main tool used for creating mission logic in single player and, even recently, multiplayer levels, the Flow Graph can also be used to prototype gameplay, effects, and sound design. Levels can have multiple graphs performing different tasks at the same time, and we can even extend these Flow Graphs to change level or global variables called game tokens, making them consistent and useable over the entire game. In the following screenshot, you see an example...