In FMOD, we have the ability to add multiple tracks to individual sound definitions. This can be used to good measure when creating random sound volumes. This example will demonstrate how to create a sound definition with multiple sound files and how to randomly play these within your level.
Open the FMOD project created in the previous example
mygame_environment.fdp
.Create a new sound event and name it
random_bats_oneshot
.Switch to the Sound Defs view in FMOD.
Right-click in the Sound Defs list and select the Add sound def… option.
Name the new Sound Def file as bat_flying_cave.
Select the bat_flying_cave sound def, and in the Sounds window, right-click and select the Add sound file… option.
Add the three provided
.wav
files named bat_flying_cave_01.wav , bat_flying_cave_02.wav, and bat_flying_cave_03.wav.Keep the Play Percentage set to 33.33%, as it gives all sound files an equal chance to play.
The final results of the project and it's settings are seen...