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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

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Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
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CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
2
Index

Chapter 4. I'm a Scripter, Not a Coder

Scripting gives you the ability to code your game's major functionality without having to recompile the C++ game code. Some of the scriptable game components are Artificial Intelligence (AI), User Interface (UI), game events, save and load game functionality, and many others. Scripting also provides the vehicle for designers without deep technical knowledge or code training. It also gives the designers the ability to change a huge variety of gameplay functions quickly and easily, to facilitate balancing and tweaking. They sometimes do that so much that the game looks completely different, like a brand new game; and they did all that without touching or having the ability to touch the game engine source code.

This chapter will spend a good deal of time exploring the use of Flow Graph scripting. The Flow Graph is easily one of the most powerful tools within the CryENGINE Sandbox as it allows you to visually script triggers and events versus having to write...

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Tech Concepts
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Programming languages
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CryENGINE 3 Game Development: Beginner's Guide
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