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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

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Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
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CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
2
Index

Chapter 7. Creating Assets for the CryENGINE 3

CryENGINE doesn't make bad art look good, it makes good art look even better. Art and assets are truly what defines the visual style and appeal of your game. Thus being able to leverage the material, shader and lighting technologies available in the CryENGINE will allows us to bring our art and assets to AAA quality. All you need to do is follow some simple guidelines for asset creation.

In this chapter, we will explore the fundamentals as well as some advanced techniques used for creating real-time game assets for the CryENGINE 3.

In this chapter, we shall explore:

  • Establishing what assets we need for our game

  • Creating a texture for use within the CryENGINE

  • Creating a basic model

  • Creating a material and exporting the model to the CryENGINE

  • Creating a destructible asset

  • Creating a skinned character for CryENGINE 3

  • Creating animation for the skinned character

  • Applying physics and ragdoll properties to the character

  • Animating rigid body data

So let's get...

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