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  • Book Overview & Buying CryENGINE 3 Game Development: Beginner's Guide
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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

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CryENGINE 3 Game Development: Beginner's Guide

CryENGINE 3 Game Development: Beginner's Guide

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Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
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CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
2
Index

Chapter 8. Creating Real-time Cutscenes and Cinematic Events

Cinematics and cutscenes are historically non-interactive sequences used by many games to provide a back story. With the advent of stronger hardware and more sophisticated technology in recent years, cinematics and cutscenes have become far more interactive and don't necessarily need to take control away from the player, though they are still useful to frame specific and important events.

In this chapter, we will use the cinematic and cutscene system known as Track View within CryENGINE, to create real-time scripted sequences and later on to render these sequences to video.

In this chapter, we will be:

  • Creating a new Track View sequence

  • Learning how to animate cameras in Track View

  • Triggering a sequence using Flow Graph scripting

  • Animating entities in Track View

  • Playing animations on entities in Track View

  • Using Console Variables in Track View

  • Using Track Events to send triggers to Flow Graph

  • Capturing video from CryENGINE 3

Let's get started...

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