Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Animating other properties

In our story, we want the lighting to start at night and progress through dawn to daylight. We'll do it by manipulating the Directional Light, Skybox Material, and a Spot Light.

Animating lights

For dramatic effect, let's make the scene slowly fade from night to daytime. We will turn off the Directional Light at the start and slowly increase its Intensity:

  1. Select BlackbirdController in Hierarchy and open the Timeline Editor window
  2. Drag the Directional Light object from Hierarchy onto the Timeline
  3. Press its Record button
  4. Ensure the Playhead is at 0:00
  5. Select the Directional Light in Hierarchy and change its Intensity parameter to 0
  6. Move the Playhead to the 40:00 second mark
  7. Set the Intensity...