Book Image

Unity Virtual Reality Projects - Second Edition

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects - Second Edition

By: Jonathan Linowes

Overview of this book

Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Table of Contents (15 chapters)

Summary

In this chapter, we built a simple diorama, became more acquainted with the Unity editor, and learned about the importance of world scale in designing your scenes, including several in-game tools to help us work with scaling and positioning.

We then emphasized that Unity is not so much an asset creation tool. Developers typically use tools outside of Unity and then import their models. We introduced you to the free and open source Blender modeling app as well as Google Tilt Brush and showed you how to export assets and then import them into Unity, including cloud services like Google Poly.

One of the really cool things about developing for VR is how quickly things are changing. It's the burgeoning of a new industry, a new media, and new paradigms evolve year to year as VR comes into its own. New devices are being introduced every quarter. Unity is updated every month...