You are coming close to the end of your journey. When you look back, you realize a whole new world has emerged in your wake: you populated your little creation with buildings and characters; you made the world interactive and it came alive; your creatures make themselves heard through sound effects, and seen through visual effects; and you command your world's innermost physical forces. Pretty awesome, don't you think?
All the while, you ran and tested your game in your development environment—typically, inside the jMonkeyEngine SDK. When your game has reached its first major milestone, your last step is to package it up so it is easy for your customers to run—outside the SDK.
In this chapter, you will learn how to get ready for the release day:
Save and load display settings
Save and load games
Deploy the game as a desktop, Web Start, applet, or a mobile application
If you use the jMonkeyEngine SDK, choosing a deployment type is only a matter of...