Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. Showing Your Game to the World

You are coming close to the end of your journey. When you look back, you realize a whole new world has emerged in your wake: you populated your little creation with buildings and characters; you made the world interactive and it came alive; your creatures make themselves heard through sound effects, and seen through visual effects; and you command your world's innermost physical forces. Pretty awesome, don't you think?

All the while, you ran and tested your game in your development environment—typically, inside the jMonkeyEngine SDK. When your game has reached its first major milestone, your last step is to package it up so it is easy for your customers to run—outside the SDK.

In this chapter, you will learn how to get ready for the release day:

  • Save and load display settings

  • Save and load games

  • Deploy the game as a desktop, Web Start, applet, or a mobile application

If you use the jMonkeyEngine SDK, choosing a deployment type is only a matter of...