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  • Book Overview & Buying jMonkeyEngine 3.0 : Beginner's Guide
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jMonkeyEngine 3.0 : Beginner's Guide

jMonkeyEngine 3.0 : Beginner's Guide

3.8 (13)
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jMonkeyEngine 3.0 : Beginner's Guide

jMonkeyEngine 3.0 : Beginner's Guide

3.8 (13)

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
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jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Index

Chapter 3. Interacting with the User

The main loop is your game's Dungeon Master, referee, and director: it listens for user input, updates the game state, and renders the output. In a game of Blockout, the loop drops blocks and clears finished layers. In a car racer, the loop calculates friction and acceleration. In a first-person shooter, the loop respawns enemies. The loop is where you make sure everyone sticks to the rules, and where you determine whether the player has won or lost.

In the previous chapter, we learnt how to initialize a 3D scene using the simpleInitApp() method from the SimpleApplication class. You can translate, scale, and rotate objects into their start positions, and navigate the scene using the mouse and W, A, S, and D keys. But the scene is still static—we need some interaction!

In this chapter you will learn:

  • How to respond to user input

  • How to determine the target of a user action

  • How to trigger game actions

  • How to steer game characters

Let's make the application come...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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jMonkeyEngine 3.0 : Beginner's Guide
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