Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Having Fun with Physics

Thanks to built-in game physics, jMonkeyEngine can treat geometries as solid matter and simulate the effects of gravity and other physical forces. In the simplest case, you use game physics to make walls and floors solid—this is called collision detection. Game physics also simulate friction, impulse, bouncing, skidding, and many more fun and exciting physical interactions.

In bowling, marble run, or billiard games, little balls roll, spin, and bounce off solid obstacles; in physics puzzles, the player interacts with pendulums, wheels, chains, or rope bridges. In car racing games, vehicles with suspensions and tire friction speed over uneven terrain and jump over ramps; in space racing games, you accelerate space vessels in a zero-gravity, zero-friction environment. In ragdoll games, you push dummies down the stairs; in destruction games, you crash cars and blow stuff up. These are all examples of physics simulation.

In this chapter we will:

  • Walk through...