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  • Book Overview & Buying jMonkeyEngine 3.0 : Beginner's Guide
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jMonkeyEngine 3.0 : Beginner's Guide

jMonkeyEngine 3.0 : Beginner's Guide

3.8 (13)
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jMonkeyEngine 3.0 : Beginner's Guide

jMonkeyEngine 3.0 : Beginner's Guide

3.8 (13)

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
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jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Index

Chapter 8. Creating Landscapes

Many of your adventures have taken you through gloomy dungeons, endless warehouses, and claustrophobic space ship corridors. You stumbled through dark hallways wondering whether you would ever see the light of day again. It's nice to be a fearless hero and all, but can the whole world-saving business not happen outdoors just once in a while? It can!

Maybe what your game needs is a meandering landscape under an awesome sky. Flood the scene with a good dose of sunlight (or moonlight) or shroud it in mysterious fog. Decorate it with trees and bushes and throw in a body of water for good measure. And off you go, this time across the rock-strewn desert, through wild jungles, into the overgrown city ruins.

In this chapter, you learn how to create a landscape with:

  • Terrains and trees

  • Sky and sunlight

  • Fog and water

Ready to go for a hike?

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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jMonkeyEngine 3.0 : Beginner's Guide
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