Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Book Image

jMonkeyEngine 3.0 : Beginner's Guide

Overview of this book

jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze."jMonkeyEngine 3.0 Beginner's Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.
Table of Contents (20 chapters)
jMonkeyEngine 3.0 Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Making Yourself Heard

You have come very far on your adventurous journey: you have mastered the creation of interactive scenes, you have the power to control physical forces, and you know how to fine-tune materials and visual effects. Your game world is looking pretty good already. But suddenly your spider sense tingles. Did the birds stop singing? Is there danger ahead? An experienced explorer knows what is missing: sound effects. As always, the mighty SimpleApplication is your friend and gives you access to a preconfigured AudioRenderer object. AudioRenderer supports the widely-used Open Audio Library (OpenAL) interface that is exposed by the Lightweight Java Game Library (LWJGL).

In this chapter, you will learn how to complete your game, by adding the following:

  • Ambient sounds, GUI beeps, and music

  • Positional sound and directional sound

Time to switch on the surround system (or grab your headphones) and make some noise!