Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
Section 1: Delphi GUI Programming Frameworks
Section 2: The FMX Framework in Depth
Section 3: Pushing to The Top: Advanced Topics
Divide and Conquer with TFrameStand

In the previous chapter, we learned what FMX Style is and how it works. As was said in that chapter, Style is a very powerful mechanism and is a central part of every FMX application.

In this chapter, we are going to use the concept of Style as part of a general strategy for designing and driving FMX applications based on the TFrameStand component.

Our journey will begin with an overview of some general concepts about UI designing. We'll also learn about TFrameStand fundamentals in this chapter. 

In this chapter, we will discuss the following topics:

  • Introducing TFrameStand
  • Designing UIs for mobile applications
  • Exploring TFrameStand – Hello, World!
  • Implementing views
  • Defining the stand(s)

At the end of the chapter, you will learn how to start a mobile FMX application by using TFrameStand or TFormStand...