Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Utilizing the Synchronize method

The first option we have in order to execute a piece of code (no matter how complex) in the context of the UI thread is to call the TThread.Synchronize method. We'll have a closer look at the TThread class later in this chapter.

The method has two overloaded versions, both with two arguments:

  • For both versions, the first argument is a reference to the TThread instance we want to be the executor of code.
  • The second argument represents the code portion to be executed; that is, one version accepts a reference to a regular method, while the second version of the method accepts an anonymous method.

We can imagine, as you have seen in Figure 11.1, the worker (secondary) thread will process some code and, at some point (C), reach the need to synchronize with the UI (main) thread. That is the moment that the call to Synchronize has to take place. Without delving too deeply into the internals, we can think/imagine that...