Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Summary

In this chapter, we learned about FMX animations. We covered various background concepts, including the event-oriented approach and the mechanics of time interpolations. A complete overview of the built-in capabilities of the FMX framework in terms of animations has been addressed, including the various specialized animations that target some common use cases.

By now, you should have the confidence and skills needed to add various animations and transitions to your own applications (or components). This is a good skill to acquire as a modern developer. As we discussed in this chapter and earlier in this book, part of usability nowadays is conceived through the use of meaningful transitions.

In the next chapter, we are going to discuss another technique that is crucial when building mobile applications: responsiveness in terms of the ability to readily respond to user interactions. We'll learn how Delphi and the included parallel programming library will help you...