Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
1
Section 1: Delphi GUI Programming Frameworks
4
Section 2: The FMX Framework in Depth
13
Section 3: Pushing to The Top: Advanced Topics

Creating the package (FormatFloatPackage)

Start by creating a new Delphi package by selecting FileNewPackage | Delphi from the IDE's main menu. Once you have saved it using the name FormatFloatPackage, you need to add a unit to the package. This is where we'll add the required code:

Figure 6.11

Once we've done this, we need to name the unit Methods.FormatFloat and save it. We'll need to add some unit names to the uses clauses of the unit so that we have visibility over the SysUtils.FormatFloat function and the LiveBindings infrastructure. Here are the units we are going to include:

  • SysUtils: The FormatFloat function and the TFormatSettings type definition
  • System.Bindings.Methods: The MakeInvokable function, the TMethodDescription type definition, and the TBindingsMethodFactory singleton
  • System.Bindings.EvalProtocol: The IValue, TValueWrapper, and IInvokable type definitions

In the next section, we will...