Book Image

Delphi GUI Programming with FireMonkey

By : Andrea Magni
4 (1)
Book Image

Delphi GUI Programming with FireMonkey

4 (1)
By: Andrea Magni

Overview of this book

FireMonkey (FMX) is a cross-platform application framework that allows developers to create exciting user interfaces and deliver applications on multiple operating systems (OS). This book will help you learn visual programming with Delphi and FMX. Starting with an overview of the FMX framework, including a general discussion of the underlying philosophy and approach, you’ll then move on to the fundamentals and architectural details of FMX. You’ll also cover a significant comparison between Delphi and the Visual Component Library (VCL). Next, you’ll focus on the main FMX components, data access/data binding, and style concepts, in addition to understanding how to deliver visually responsive UIs. To address modern application development, the book takes you through topics such as animations and effects, and provides you with a general introduction to parallel programming, specifically targeting UI-related aspects, including application responsiveness. Later, you’ll explore the most important cross-platform services in the FMX framework, which are essential for delivering your application on multiple platforms while retaining the single codebase approach. Finally, you’ll learn about FMX’s built-in 3D functionalities. By the end of this book, you’ll be familiar with the FMX framework and be able to build effective cross-platform apps.
Table of Contents (18 chapters)
Section 1: Delphi GUI Programming Frameworks
Section 2: The FMX Framework in Depth
Section 3: Pushing to The Top: Advanced Topics
Mastering Basic Components

In the previous chapter, we provided an overview of the main similarities and differences between FMX (the main focus of this book) and VCL (the other long-standing application framework for Delphi). In this and the next chapter, we will cover the main FMX components that you are going to use while building real-life applications.

In this chapter, to get the most out of your FMX applications, you will learn how components work and familiarize yourself with the most commonly used ones. There are two big sets of components: simple elements (usually single, independent components) and more complex elements that can handle larger amounts of data.

In this chapter, we will cover the following topics, all of which are related to the first set of components (simple ones):

  • Understanding the TText component
  • Understanding shapes
  • Managing images effectively...