Book Image

Java Coding Problems - Second Edition

By : Anghel Leonard
Book Image

Java Coding Problems - Second Edition

By: Anghel Leonard

Overview of this book

The super-fast evolution of the JDK between versions 12 and 21 has made the learning curve of modern Java steeper, and increased the time needed to learn it. This book will make your learning journey quicker and increase your willingness to try Java’s new features by explaining the correct practices and decisions related to complexity, performance, readability, and more. Java Coding Problems takes you through Java’s latest features but doesn’t always advocate the use of new solutions — instead, it focuses on revealing the trade-offs involved in deciding what the best solution is for a certain problem. There are more than two hundred brand new and carefully selected problems in this second edition, chosen to highlight and cover the core everyday challenges of a Java programmer. Apart from providing a comprehensive compendium of problem solutions based on real-world examples, this book will also give you the confidence to answer questions relating to matching particular streams and methods to various problems. By the end of this book you will have gained a strong understanding of Java’s new features and have the confidence to develop and choose the right solutions to your problems.
Table of Contents (16 chapters)
1
Text Blocks, Locales, Numbers, and Math
Free Chapter
2
Objects, Immutability, Switch Expressions, and Pattern Matching
14
Other Books You May Enjoy
15
Index

211. Introducing virtual threads

Java allows us to write multithreaded applications via the java.lang.Thread class. These are classical Java threads that are basically just thin wrappers of OS (kernel) threads. As you’ll see, these classical Java threads are referred to as platform threads, and they have been available for quite a long time (since JDK 1.1, as the following diagram reveals):

Figure 10.4.png

Figure 10.4: JDK multithreading evolution

Next, let’s move on to JDK 19 virtual threads.

What’s the problem with platform (OS) threads?

OS threads are expensive in every single way, or more specifically, they are costly in terms of time and space. Creating OS threads is, therefore, a costly operation that requires a lot of stack space (around 20 megabytes) to store their context, Java call stacks, and additional resources. Moreover, the OS thread scheduler is responsible for scheduling Java threads, which is another costly operation that requires moving...