Book Image

Java Coding Problems - Second Edition

By : Anghel Leonard
Book Image

Java Coding Problems - Second Edition

By: Anghel Leonard

Overview of this book

The super-fast evolution of the JDK between versions 12 and 21 has made the learning curve of modern Java steeper, and increased the time needed to learn it. This book will make your learning journey quicker and increase your willingness to try Java’s new features by explaining the correct practices and decisions related to complexity, performance, readability, and more. Java Coding Problems takes you through Java’s latest features but doesn’t always advocate the use of new solutions — instead, it focuses on revealing the trade-offs involved in deciding what the best solution is for a certain problem. There are more than two hundred brand new and carefully selected problems in this second edition, chosen to highlight and cover the core everyday challenges of a Java programmer. Apart from providing a comprehensive compendium of problem solutions based on real-world examples, this book will also give you the confidence to answer questions relating to matching particular streams and methods to various problems. By the end of this book you will have gained a strong understanding of Java’s new features and have the confidence to develop and choose the right solutions to your problems.
Table of Contents (16 chapters)
1
Text Blocks, Locales, Numbers, and Math
Free Chapter
2
Objects, Immutability, Switch Expressions, and Pattern Matching
14
Other Books You May Enjoy
15
Index

220. Introducing a scope object (StructuredTaskScope)

So far, we have covered a bunch of problems that use virtual threads directly or indirectly via an ExecutorService. We already know that virtual threads are cheap to create and block and that an application can run millions of them. We don’t need to reuse them, pool them, or do any fancy stuff. Use and throw is the proper and recommended way to deal with virtual threads. This means that virtual threads are very useful for expressing and writing asynchronous code, which is commonly based on a lot of threads that are capable of blocking/unblocking several times in a short period. On the other hand, we know that OS threads are expensive to create, very expensive to block, and are not easy to put into an asynchronous context.

Before virtual threads (so for many, many years), we had to manage the life cycle of OS threads via an ExecutorService/Executor, and we could write asynchronous (or reactive) code via callbacks (you...