Book Image

Java Coding Problems - Second Edition

By : Anghel Leonard
Book Image

Java Coding Problems - Second Edition

By: Anghel Leonard

Overview of this book

The super-fast evolution of the JDK between versions 12 and 21 has made the learning curve of modern Java steeper, and increased the time needed to learn it. This book will make your learning journey quicker and increase your willingness to try Java’s new features by explaining the correct practices and decisions related to complexity, performance, readability, and more. Java Coding Problems takes you through Java’s latest features but doesn’t always advocate the use of new solutions — instead, it focuses on revealing the trade-offs involved in deciding what the best solution is for a certain problem. There are more than two hundred brand new and carefully selected problems in this second edition, chosen to highlight and cover the core everyday challenges of a Java programmer. Apart from providing a comprehensive compendium of problem solutions based on real-world examples, this book will also give you the confidence to answer questions relating to matching particular streams and methods to various problems. By the end of this book you will have gained a strong understanding of Java’s new features and have the confidence to develop and choose the right solutions to your problems.
Table of Contents (16 chapters)
1
Text Blocks, Locales, Numbers, and Math
Free Chapter
2
Objects, Immutability, Switch Expressions, and Pattern Matching
14
Other Books You May Enjoy
15
Index

Problems

Use the following problems to test your advanced programming prowess in Socket API and SWS. I strongly encourage you to give each problem a try before you turn to the solutions and download the example programs:

  1. Introducing socket basics: Provide a brief but meaningful introduction to socket basics and related context (TCP, UDP, IP, etc.).
  2. Introducing TCP server/client applications: Introduce the knowledge needed for writing a blocking/non-blocking TCP server/client application.
  3. Introducing the Java Socket API: Highlight the main Socket API (NIO.2) needed for writing socket-based applications in Java.
  4. Writing a blocking TCP server/client application: Provide a detailed example (theory and code) of a blocking TCP server/client application.
  5. Writing a non-blocking TCP server/client application: Provide a detailed example (theory and code) of a non-blocking TCP server/client application.
  6. Writing UDP server/client applications: Write a...