Book Image

Java Coding Problems - Second Edition

By : Anghel Leonard
Book Image

Java Coding Problems - Second Edition

By: Anghel Leonard

Overview of this book

The super-fast evolution of the JDK between versions 12 and 21 has made the learning curve of modern Java steeper, and increased the time needed to learn it. This book will make your learning journey quicker and increase your willingness to try Java’s new features by explaining the correct practices and decisions related to complexity, performance, readability, and more. Java Coding Problems takes you through Java’s latest features but doesn’t always advocate the use of new solutions — instead, it focuses on revealing the trade-offs involved in deciding what the best solution is for a certain problem. There are more than two hundred brand new and carefully selected problems in this second edition, chosen to highlight and cover the core everyday challenges of a Java programmer. Apart from providing a comprehensive compendium of problem solutions based on real-world examples, this book will also give you the confidence to answer questions relating to matching particular streams and methods to various problems. By the end of this book you will have gained a strong understanding of Java’s new features and have the confidence to develop and choose the right solutions to your problems.
Table of Contents (16 chapters)
1
Text Blocks, Locales, Numbers, and Math
Free Chapter
2
Objects, Immutability, Switch Expressions, and Pattern Matching
14
Other Books You May Enjoy
15
Index

54. Tackling the case null clause in switch

Before JDK 17, a null case in a switch was commonly coded as a guarding condition outside the switch, as in the following example:

private static Player createPlayer(PlayerTypes playerType) {
  // handling null values in a condition outside switch
  if (playerType == null) {
    throw new IllegalArgumentException(
     "Player type cannot be null");
  }
  return switch (playerType) {
    case TENNIS -> new TennisPlayer();
    case FOOTBALL -> new FootballPlayer();
    ...
  };
}

Starting with JDK 17+ (JEP 427), we can treat a null case as any other common case. For instance, here we have a null case that is responsible for handling the scenarios when the passed argument is null:

private static Player createPlayer(PlayerTypes playerType) {
  return switch (playerType) {
    case TENNIS -> new TennisPlayer();
    case FOOTBALL -> new FootballPlayer();
    case SNOOKER -> new SnookerPlayer();
    case null -> throw new NullPointerException(
                   "Player type cannot be null");
    case UNKNOWN -> throw new UnknownPlayerException(
                      "Player type is unknown");
    // default is not mandatory
    default -> throw new IllegalArgumentException(
                 "Invalid player type: " + playerType);
  };
}

In certain contexts, null and default have the same meaning, so we can chain them in the same case statement:

private static Player createPlayer(PlayerTypes playerType) {
  return switch (playerType) {
    case TENNIS -> new TennisPlayer();
    case FOOTBALL -> new FootballPlayer();
    ...
    case null, default ->
      throw new IllegalArgumentException(
       "Invalid player type: " + playerType);
  };
}

Or you might find it more readable like this:

...    
case TENNIS: yield new TennisPlayer();
case FOOTBALL: yield new FootballPlayer();
...
case null, default:
  throw new IllegalArgumentException(
    "Invalid player type: " + playerType);
...

Personally, I suggest you think twice before patching your switch expressions with case null, especially if you plan to do it only for silently sweeping these values. Overall, your code may become brittle and exposed to unexpected behaviors/results that ignore the presence of null values. In the bundled code, you can test the complete examples.